Order

 is a property of moves that occurs in battles that facilitate the order in which moves are performed in. =Mechanics=

Every move has a priority value, with values ranging from -5 to +4. As the default, most of the moves that Guilekai can learn don't have any sort of priority value, and so the majority of moves have a priority of 0. In battle scenarios, two moves will be compared by their priority value, with the higher prioritized move being executed first. If both moves share the same priority value when compared, then the 'Kai with a higher AG will go first.

The priority of moves is shown below: =Special Exceptions=


 * The move High Hunt is executed before the target switches out, but has normal priority if the target is not switching out this turn.
 * The move Last Ditch is executed after the target attacks first, but has normal priority if the user attacks first.
 * The move Sucker Punch is executed after every other move, but has normal priority if the target is not preparing a damaging move.