Stats

Statistics or stats for short, is an element which determines certain aspects of battles in the games. Stats may also refer to the numerical values of each field in regards to individual Guilekai.

Health
Health, or HP, determines how much Damage a Guilekai can take and is represented by a green bar. If its HP is reduced to half or below, the bar turns yellow; once it is further decreased to 1/5 or below, it turns red. When a 'Kai's Health reaches 0, it faints and can't be sent into battle until it is healed either at a GuileCenter or by use of Revives from the Items app of the GuileBrace.

Karma
Karma, or KR, determines what moves a Guilekai can use during a battle. Using a move depletes karma, shown via the violet bar, according to the KR of that move (which is usually a single digit number). If the 'Kai does not have enough KR to use a certain move, they will not do anything that turn.

Guilekai are completely re-energized after a battle ends, but not when withdrawn during a match. To replenish KR in battle, a Loomian has to spend a turn using "Wait", recovers approximately 1/2 of its maximum energy.

Attack & Defense
Attack, or AT, that determines how much damage a Guilekai will cause to the opponent while using a Power move, while Defense determines how much damage they will resist when hit by a Power move.

Magic & Aura
Magic, or MAG, that determines how much damage a Guilekai will cause to the opponent while using a Magic move, while Aura, or AUR, determines how much damage they will resist when hit by a Magic move.

Agility
Agility, or AG, determines the order that Guilekai act in a battle. In general, the faster one gets to move first in each turn.

In battle, Guilekai make actions in order of their AG, unless one uses a move with a higher priority (such as Lightdash), or makes an action that is not a move, such as waiting, switching out or using an item. In situations where two 'Kai have very similar AG stats, the order of which goes first will be randomized.